BEAT THE COUCH · THE ARCHIVE

Where Timing Worked, and Where It Died

THIRTY WINDOWS · 120,800 GAMES ON THE LEDGER · REAL S&P 500 DAILY DATA

Thirty famous two-year windows from almost a century of the S&P 500. For each one: what a couch made by buying once and never selling, and how often real players beat it. Grouped by decade, and sorted inside each decade by how well humans did. The pattern is not subtle.

1920 to 1929

The windowCouchWorst dropHumans beat itWith skill
The Great Crash
Sep 1929 to Sep 1931
-53.5%-58%72.9%16.7%
The Last Roar
Feb 1928 to Feb 1930
+42.7%-44%53.8%15.6%

1930 to 1939

The windowCouchWorst dropHumans beat itWith skill
The Relapse
Mar 1937 to Mar 1939
-23.2%-52%57.0%14.1%
The Bottom
Jul 1932 to Jul 1934
+122.0%-39%35.7%14.7%

1940 to 1949

The windowCouchWorst dropHumans beat itWith skill
The Postwar Crash
Jan 1946 to Jan 1948
-4.0%-26%51.3%16.6%
The War Bottom
Apr 1942 to Mar 1944
+66.1%-12%5.2%3.8%

1950 to 1959

The windowCouchWorst dropHumans beat itWith skill
The Boom
Jan 1954 to Dec 1955
+102.3%-10%6.3%4.6%

1960 to 1969

The windowCouchWorst dropHumans beat itWith skill
The Go-Go Years
Jan 1965 to Dec 1966
+1.2%-20%47.5%6.8%
The Kennedy Slide
Nov 1961 to Oct 1963
+15.0%-27%45.2%7.4%

1970 to 1979

The windowCouchWorst dropHumans beat itWith skill
The Long Grind
Jan 1973 to Jan 1975
-34.9%-44%62.4%7.5%
Stagflation
Jan 1977 to Dec 1978
-0.9%-14%54.9%16.8%
The Nifty Fifty
Jan 1971 to Dec 1972
+35.6%-12%40.5%17.2%
The 1974 Bottom
Oct 1974 to Sep 1976
+80.5%-14%28.3%9.7%

1980 to 1989

The windowCouchWorst dropHumans beat itWith skill
The Volcker Squeeze
Jun 1980 to May 1982
+11.3%-18%68.9%16.9%
The Gulf War
Oct 1989 to Sep 1991
+18.3%-19%54.4%16.1%
Black Monday
Jan 1987 to Dec 1988
+23.0%-33%40.2%14.3%
The Liftoff
Sep 1981 to Aug 1983
+45.1%-16%26.8%7.4%

1990 to 1999

The windowCouchWorst dropHumans beat itWith skill
The Bubble
Jan 1999 to Dec 2000
+10.0%-17%76.0%14.7%
The Bond Massacre
Oct 1993 to Sep 1995
+34.5%-9%21.4%12.0%
The Ltcm Autumn
Oct 1997 to Sep 1999
+38.9%-19%16.0%11.0%
The Worst Year To Be Clever
Jan 1995 to Dec 1996
+71.9%-7%3.6%3.0%

2000 to 2009

The windowCouchWorst dropHumans beat itWith skill
The Top
Mar 2000 to Apr 2002
-22.8%-36%72.2%10.3%
The Crisis
Oct 2007 to Oct 2009
-28.3%-55%53.9%7.1%
The 2009 Bottom
Feb 2009 to Jan 2011
+61.7%-22%23.4%14.8%

2010 to 2019

The windowCouchWorst dropHumans beat itWith skill
The Downgrade
Nov 2010 to Oct 2012
+24.5%-19%30.0%15.3%
The Christmas Massacre
Jun 2017 to Jun 2019
+18.5%-19%21.8%11.3%
The Melt-Up
Jan 2012 to Jan 2014
+51.8%-10%5.1%4.2%

2020 to 2029

The windowCouchWorst dropHumans beat itWith skill
The Mania
Jan 2021 to Dec 2022
+9.1%-24%56.8%7.7%
The 2022 Bear
Jan 2022 to Dec 2023
-0.4%-24%22.0%8.6%
The Covid Crash
Feb 2020 to Jan 2022
+34.4%-33%21.8%9.4%

Window figures come from the run export of October 31, 2026 and cover every game whose window started in that year. Across these thirty windows players beat the couch 39.2% of the time; these are the famous years, which is the point. Across the whole ledger the couch wins 62% of 120,800 games, with 12% of all games ending in a win that passes the skill audit.

The pattern

In the 8 windows where the couch lost money, players beat it 56% of the time. In the 22 where it made money, 33%. The best human result in the archive is The Bubble, 1999, at 76%. The worst is The Worst Year To Be Clever, 1995, at 3.6%, a market where nothing went wrong at all.

Humans beat buy-and-hold when the market falls, and they get taken apart when it rises. That is not skill appearing and disappearing. That is the same behaviour, sitting in cash, being right by accident in one regime and expensive in the other.

The catch is the one thing no page can fix: from inside the window, 1995 and 1999 look identical. You find out which one you were in afterwards.

The same test runs every day. Each closed daily hand is filed in the daily archive: the secret window everyone got, what the couch made, and how many players beat it.

Take a window you have not seenfree, no signup. Two secret years, one button, and a couch.

Frequently asked

Does market timing work in a crash?

Better than at any other time, and less than you would think. In windows starting in 1929 players beat buy-and-hold 72.9% of the time, and in 2007 to 2008 only 53.9%, roughly a coin flip, in the most anticipated crash of the century. Only 7.1% of the 2007 to 2008 players passed the skill audit.

What was the worst time to try to time the market?

Jan 1995. Players beat the couch 3.6% of the time over the following two years. The Melt-Up, 2012 is second worst at 5.1%. Neither window contains a crash.

Does cash ever beat buy-and-hold?

Yes, when it pays enough. From June 1980, while short-term rates sat near 20%, three-month T-bills returned +26.8% over two years against +11.3% for the couch, and players beat it 68.9% of the time.

What is the couch?

The opponent in a free market timing game. It buys the index on day one, never sells, collects every dividend and makes no decisions. Across 120,800 games on the ledger it wins 62% of the time.

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Not financial advice. The couch is not licensed for anything.